![]() You can then further customize your characters with different Light Cones, which are a bit like weapons that all have varying passive effects, and Relics, which give different stats and more passive effects. The fun comes in trying to balance different elemental characters and find synergies between different team setups. ![]() Some characters can create shields for others or heal, while others might buff you and debuff the enemies, while others are standard DPS characters. You also generate energy for your ultimate attack as you battle, with each character having their own selection for each of those things. ![]() Combat has you balancing skill points gained from normal attacks with using those points for your special attacks, and also trying not to die.
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